Question
Many common fighting game mechanics are present in Street Fighter 6’s Drive System. For 10 points each:
[10e] Spending two bars of Drive Gauge can enhance these types of moves into their Overdrive versions. These moves contrasted with normal moves are performed with the “B” button in the Super Smash Bros. series.
ANSWER: special moves [or special attacks; accept specials]
[10m] Pressing Medium Punch and Medium Kick performs this kind of action which was popularized by Street Fighter 3: Third Strike. In Evo Moment #37, Daigo notably did this action fifteen times in a row instead of blocking to avoid taking damage.
ANSWER: parrying [accept Drive Parry; accept Perfect Parry; accept High Parry; accept Low Parry; do not accept or prompt on “Red Parry” or “Guard Parry”]
[10h] This action in Street Fighter 6’s Drive System cancels the end lag of attacks in order to extend combos. One way of performing this action is by tapping forward twice during a cancellable normal.
ANSWER: Drive Rush [prompt on DR or Rush]
<RL, Video Games>
Data
Team | Opponent | Part 1 | Part 2 | Part 3 | Total |
---|---|---|---|---|---|
FDA Poop Experiments | Skibidiallo Rizzirkzee | 10 | 10 | 0 | 20 |
Fill in the _______ | gaslight gatekeep girlbuzz | 10 | 10 | 0 | 20 |
Kermit to the Bit | Nosfera2: The Return of Bill Skarsgard | 10 | 0 | 0 | 10 |
Laniel Automatic Pinball School | Downtown Freddie Brown | 10 | 10 | 0 | 20 |
Last Among | Tosca Trio | 10 | 10 | 0 | 20 |
NieR: Nǃxau ǂTomata | womt | 10 | 10 | 0 | 20 |
No Longer Free Agents | not overly fond of geese | 10 | 10 | 0 | 20 |
THE SIXTH SENSE | We'd Rather Be at SawCon | 10 | 10 | 0 | 20 |
The Holdovers | The of us | 10 | 0 | 0 | 10 |
honk tuah and squawk on that wing | Untitled HONK! Team | 10 | 10 | 0 | 20 |
Summary
Tournament | Edition | Exact Match? | Heard | PPB | Easy % | Medium % | Hard % |
---|---|---|---|---|---|---|---|
2024 HONK! @ Waterloo | 2024-08-03 | Y | 8 | 17.50 | 100% | 63% | 13% |
2024 HONK! @ Carleton | 2024-10-20 | Y | 4 | 10.00 | 75% | 25% | 0% |
2024 HONK! @ Syracuse | 2024-12-07 | Y | 4 | 12.50 | 100% | 25% | 0% |
2025 HONK! @ Online | 2025-03-09 | Y | 10 | 18.00 | 100% | 80% | 0% |